Realium Download Start free trial
For game builders · Desktop app

One sentence in. A rigged, moving hero out.

Realium takes an idea to a game-ready character: concept art, a textured 3D model, a clean mesh, a skeleton with real finger bones, motion, cloth and an engine export. Every frame below is one real run of the app, start to finish.

Real capture · Ember Isles · Veteran Jungle Cartographer
7steps, one creation graph
51bones, 30 of them in the hands
300k→100ktriangles, scaled to 1.72 m
3engines: Unity, Unreal, Godot
01 · Forge

Describe the hero. Get concept art in seconds.

Type the character the way you would brief an artist. Pick a style from toon to realistic and Forge paints concepts to choose from, or follows a sketch you drop in.

  • Every human is painted rig-ready: a strict T-pose, five spread fingers, empty hands.
  • Weapons and props are made as their own assets and attached in Rig.
  • The cost of each run shows on the button before you click.
2 concepts25 s to paintRealistic style
02 · 3D

Four painted views become one textured model.

Turnaround paints the back and both sides to match your concept, then reconstructs from all four views. You get a textured mesh with physically based materials, ready to orbit in the viewport.

  • Higher fidelity than building from a single image.
  • Every view stays in the creation graph, so you can branch from any of them.
4 views≈3 min to reconstructPBR textures
03 · Refine

Game-ready on your machine, at no cost.

Pick a triangle budget and a real-world height. The built-in Realium engine welds seams, fixes normals, removes stray fragments, grounds the model and centres its pivot.

  • Budgets for mobile, console, PC and hero characters.
  • A 1.8 m reference figure to check scale at a glance.
300k → 100k triangles1.72 m tallFree · runs locally
04 · Rig

A skeleton measured from the mesh, down to each finger.

The body is measured from its own shape: hips, spine, shoulders, elbows at the narrowest point of the arm. Then the camera turns square to each palm, and every finger chain is fitted to the finger it belongs to.

  • Bound in a T-pose with palms down and open hands, the pose engines expect.
  • Unity Humanoid bone names, so Unity maps it on import and Unreal's retargeter matches it.
  • Drag any joint before you bind; a hand-grip test curls every finger live.
51 bones5 fingers × 2 handsVolume skin weights
05 · Animate

Pick a move, key a pose, or ask for one.

Start from the motion library, pose bones with IK, or describe a move in plain words and the AI writes keyframes for this exact skeleton. Bake every clip into the model when you are done.

  • Timeline with keys, curves, onion skin and mirror pose.
  • Clips stay editable; rotations live in the rig's rest frame.
3 clips bakedAI motion ≈$0.01
06 · Wardrobe

Cut cloth from a pattern. Let physics drape it.

Garments start as flat patterns, the way clothing is really made. A wool scarf is cut at 198 × 21 cm, wrapped round the neck, tacked at the back and simulated against the body, then it follows the skeleton. Or restyle the whole outfit with AI for a new skin.

  • Tops, pants, skirts, capes and scarves in cotton, denim, silk, leather or wool.
  • Cloth gets its weights from the body, so it moves with the rig.
198 × 21 cm patternCloth sim on your machineAI skins
07 · Export

Into your engine in one step.

Choose Unity, Unreal, Godot or plain glTF. The export carries the skeleton, the baked clips, textures and a chain of levels of detail, with a readiness check before you ship.

  • Unity: FBX with _LODn groups. Unreal: FBX with SM_ prefix, centimetre-ready. Godot: binary glTF per LOD.
  • Pick your project's Assets or Content folder to drop files straight in.
LOD 100k / 50k / 25kFBX · Unity
Works with Claude

Let Claude build alongside you.

Realium runs a local MCP server. Connect Claude Code or Claude Desktop and Claude can forge, rig, dress and export through the same steps you click, or drive the window itself while you watch.

$ claude mcp add --transport http characters \ http://127.0.0.1:47820/mcp --header "Authorization: Bearer …" › Forge a desert courier, rig her, export for Godot
Your machine, your files

Heavy lifting stays local.

Refine, rigging, cloth and export run in the Realium engine built into the app, unmetered and offline. Only the AI steps reach the cloud, through a key the app keeps in your Keychain, with the price shown before each run.

UnityHumanoid · FBX UnrealIK Retargeter · FBX GodotglTF binary WebGLB
Pricing

Pick a plan. Ship a cast.

Indie
$23 / month

For solo developers and jams.

  • $15 of AI usage every month
  • Unlimited local steps: Refine, Rig, Wardrobe, Export
  • Unity, Unreal and Godot export
  • Commercial use of your characters
Start free trial

Enterprise
Custom

For publishers and large studios.

  • Self-hosted control plane with your own AI keys
  • Per-license budgets and usage reports
  • Volume pricing on AI models
  • Onboarding for your art pipeline
Talk to us

Every plan starts with a 14-day trial. AI usage is billed at model cost against your monthly allowance; you can top up any time, and the app shows the price of each step before it runs.

Download

Everything runs in one app.

The Realium engine is built in: no plug-ins, no other installs. Sign in with your trial or license key and start forging.

Questions game teams ask

Can I use the characters in a commercial game?

Yes. Characters you make are yours to ship. The terms of each AI model that touched an asset are shown in the app next to the model.

Which engines does it support?

Unity and Unreal through FBX, Godot and the web through glTF. Bones use Unity Humanoid names, so Unity maps them automatically and Unreal's IK Retargeter matches them.

Do I need to be online?

Only for the AI steps: concept art, 3D reconstruction, AI motion and AI outfits. Refine, rigging, cloth, animation and export run on your machine in the built-in Realium engine.

How accurate is the auto-rig on hands?

Each finger chain is fitted to the finger it belongs to, from a view square to the palm. Gloves or closed fists keep a standard layout and are flagged, and you can drag any joint before you bind.

What do the AI steps cost?

Each step shows its price before you run it. In this demo, painting two concepts cost about $0.30, one AI motion about $0.01, and one AI outfit about $0.15.

Your next hero is one sentence away.